Here, you will learn how to model a tire with threads. Yet another non TOTAL BEGINNER tutorial. You'll have to know some basis of Rhino. But still easy to follow.
Step 1To begin with you will need curves like this.
Step 2Wich you will need to mirror join and revolve.
Step 3And that is the body of the tire. For the tread you will need several curves, and this is one of them.
Step 4Offset that curve for 0.2 and 0.4 units.
Step 5Then trim them like this.
Step 6Use the Match command (curve to change - upper, curve to change - lower, and set the options in the dialog box like shown in the picture.
Step 7Turn on control points and delete this point.
Step 8You will need to extend that curve (extend curve command), and trim that curve because it probably will not be the same length. Copy those two curves with a 2.0 unit spacemen. Move those two curves so they are centered in perspective to the Z axis (the green line in the pic).
Step 9You will need these curves as well.
Step 10Offset the two in the middle by 0.1 upwards and the upper by 0.2 to the right.
Step 11Trim all those curves and you should get something like this:
Step 12Fillet these curves with 0.1 units.
Step 13Join all of these curves, and you should have something like this.
Step 14Trim the upper surface with the selected surface.
Step 15Project the curve on the upper surface (project curve on surface).
Step 16Duplicate the edge of the upper surface (duplicate edge).
Step 17Trim that curve with the projected curve and join them.
Step 18Trim the upper surface with that curve, and extrude that surface with 1.0 units.

Step 19Array that surface in 60 copies in a 360 degree angle.
Step 20Explode the lower surface and make a curve like this.
Step 21Revolve that curve and join that surface with the center piece of the exploded surface.
Step 22Make a tube witch will be the center of the tread.
Step 23Mirror the 60 arrayed surfaces and now all you have to do is to join the tread surfaces with a Boolean command (the Boolean union will take a looooong time depending on your processor speed, the alternative is to join only a few at a time or manually trim and join everything, the fastest but it is a lot of work. Delete the surface created 3 pics earlier and join the rest of the surfaces and that is that, and it should look something like this.

We're done!
Bye!