Blue Sfear Digital Art Community
Digital Art Community
nav top
Photoshop, 3D Studio Max, Flash and many other tutorials
Fonts, photoshop grunge brush downloads
Webmaster Related Articles
Digital Art/Community Art
Webmaster Resources
Art Forums
Affiliates and Links
Contact BlueSfear
Digital Art
 

Photoshop
-------------------
- Effects
- Interface
- Textures/Patterns

3D Studio Max
--------------------
- Modeling
- Effects
- Materials
--------------------

Enter our Montly Graphics Battles and Win $100!!

 

3D Studio Max- Basic Lighting

By Boblit (contact: pwnedlikealifenoob@gmail.com)
Lighting is one of the most important aspects in 3D Studio Max. This tutorial will tell you the basics of lighting and how it affects your scene. This first picture is of a simple face rendered with one spot light facing it. There is no shadow and it looks pretty flat.


If you click on the spot light and go to the shadow section in general Parameters you can turn a shadow on. That picture has a shadow map, which is basically like a bitmap shadow. You can change it to be a raytraced shadow which makes the shadow hard and crisp. If you choose advanced raytraced shadow you can change the bias of the shadow and make it blurry and soft. I do not advise using area shadows.





Using different lights will increase the effect of your picture. The first light is the omni light, which casts light in every direction. The second light is a spot light that casts light in one direction and is constantly expanding. The last light is a direct light which is a beam of light that is constant in every direction.



omnilight from below
Direct light from the side


The next section is how to do outdoor lighting and how to use the sunlight tool. This next picture is of a simple outdoor city.

I used a direct light with a raytraced shadow. When you are outside on a bright sunny day the shadows are crisp, but sunlight still bounces around so you can see. So I’ll create a skylight over the city. To activate skylights you will have to go into the rendering menu and go to advanced lighting. And select light tracer.

Notice how you can still tell that there is light and it looks like its daytime. To have an overcast day, get rid of the direct light and just have the skylight.

There are no crisp shadows, so it looks like an overcast day.

For indoor lighting you will need to play with plenty of omni lights. What I did for this picture was have a direct shine directly into the room. Then I placed an omni light at the base where the direct light shines. I set the lights multiplier to about .5ish, and then I set it to an ambient only. By scrolling down to the advanced effects rollout and clicking ambient only. I also made the near and far attenuation to values that make sure the light doesn’t travel too far when its cast. I then threw in an omni light right above that and make it’s a normal one with a multiplier of .2 and a larger attenuation. I also gave it a shadow map. I also copied that again and placed it near the ceiling and copied it 6 times into a circle and made them have .05 multiplier, shadow map, and very small far and near attenuation.


Click here to Open

 
BlueSfear Featured Sites
right side

Affiliates
divider
Link to Us
Blue Sfear Art Community
[Advertising | Site Map | Art | Photoshop Tutorials | 3D Tutorials | FreeDownloads]
Copyright © 2000 - 2006 BlueSfear Pivate Policy